Showing posts with label laser. Show all posts
Showing posts with label laser. Show all posts

Wednesday, September 28, 2016

ReBlog: SBTactical – iCombat

Here’s a piece I thought might be of interest to some, that I wrote for Breach Bang & Clear. Training is a key element both for honing existing skills, but also good training requires you to try out new situations and learn new skills sets. You really want to practice as realistically as you can, but no one wants to damage their training partners. When that happens you get a lot less volunteers, and since we don’t have a Running Man style “volunteer” program and want reproducible scenarios, we turn to simulation. But we wish we could use prisoners like in the movies.

AirSoft type equipment, paintball and MILES gear have all brought different tools to the table, as have the minds behind the iCOMBAT technology and training systems. My contacts recently put me in touch with SBTactical, a veteran owned and operated business out of Santa Barbara, California. As the National Law Enforcement and Professional distributors of iCOMBAT equipment, they are 100% committed to serving those who serve.

“With over 40+ combined years of planning, resourcing, and conducting training, we are confident that we are the right team to meet your needs,” SBTactical says. SBT’s experience plus iCOMBAT’s technology leave no training question unanswered. “With SBTactical you will replicate, not simulate, the situations your officers will encounter. Every day we strive to advance your organizations training to the next level. SBTactical’s mission is to Replicate real world scenarios, reduce training costs, and maximize training time,” SBT says.

So how do they deliver?

The iCOMBAT technology is a weapon, sensor and control system. It currently offers an M4 style weapon and a Glock style weapon, to better replicate weapons common among police and military units.

Red the full article on Breach Bang & Clear, here...







and have a laugh at me getting zapped by the pain-belt here:

Sunday, May 17, 2015

Events: Battle Apocalypse lasertag

I previously offered my review of the Oz Apocalypse : Zombie Apocalypse lasertag event as a topic near and dear to my heart, but they also offered to take me and some friends along for one of their Battle Apocalypse events too.

This wasn't a scripted "make it through the maze" event, but rather a totally open-plan player- verses -player event. The connecting walls, closed by hurricane fencing for the Zombie Apocalypse event to make for a pretty linear dungeon-bash were opened up, such that all the areas were available, including the previously hidden "staff-access" areas, in between sets.


I've played a number of lazer-tag type games, and paintball, as well as the NERF-based LRP events, such as "After the Fall" but the realistic weapons, both in size and weight and in operation and action were a step ahead than anything I'd done previously.


We combined two times slots of teams, and got double-time in-game as a result (thanks everyone) and broke into two pretty evenly numbered teams. Initially we had a couple of people opt to wear the pain-belts (myself being one) but it turned out that an unfortunate glitch in the system would have seen me getting a shock not only anytime _I_ took a hit, but also anytime someone used the re-spawn transmitter in my line of sight, which also operated over IR much like the guns and targeting belts. We all opted out after a few false-shocks.


Given the frequency of deaths in every game, that was a wise move. We were all initially set up as a two-hit kill, with approximately 150 shots per magazine, with unlimited refills available, but back at the re-spawn site. I opted to go semi-auto for much of the first few bouts, gaugeing how effective I was with the taggers. I flipped over to 3-round burst later on, to be more effective.


It was a good example of seeing how different people act under pressure. The broken light, noise and tension was quite effective, and some people, communicated well, others didn't at all. We all suffered from "dead-men-tell-no-tales" violations, myself included, but I like to think I also backed up, and notified my team pretty well.


We were set up NOT to have friendly-fire count, which was a two-edged sword, but it meant for "safer" gameplay. I had adjusted my rig from the previous event slightly, and I also wore my Propper Multicam and Platatac CUS Punisher shirt combo, which kept me cool and pretty dry, though I did work up a sweat from stress and the activity in my plate-carrier and pads.



I had a blast, again, and we had a good time, as well as dong "better" than our opponents. My three friends and I worked pretty well together,
in so much as that we all had done this kind of thing before, some more professionally than others, I must say, be we certainly benefited from -his- experience, I would have to say.

Unfortunately the Oz Apocalypse season is over, I hope some of you managed to get a go in, and if not, get to have a similar experience soon, because it was a lot of fun.






Thursday, June 6, 2013

Review: Laser Genetics - ND-3x50

After my visit to the SHOT Expo, I thought it was time to roll out one of my big lights. 

I had seen these whilst browsing the Canis Latrans Sports website (they do "replica" gear, where my Ops-Core style helmet came from ...) The idea of a laser pumped light sounded really cool, but I had no idea what to expect. I took the plunge and ordered one.

It turned out to be much bigger than i had expected (I did choose the bigger of the three versions available.) Here it is, the Laser Genetics ND3x50 laser designator (or a clone of the same)


The fist thing I need to tell you is that it IS large. The objective lens end is 60mm (2.35”) in diameter, and the barrel, whilst the standard 1" ring size gives the unit a 240mm (9.45”) over all length. It's a big light at 380g (13.5oz). However, it gives BIG results.

Powered by two CR123A batteries, the light has a maximum output of 50mW, which is purported to give a visible light at up to 4.8km (3 miles). It manages this by producing light at 532nm (green), apparently the easiest light for the human eye to see. 

So it's a huge laser pointer, so what?  


Built into the base of the objective end is a Rotary Optical Collimator, which allows you to dial in the focus of the beam, from 50mm to 320mm at 300mm from the end of the objective. That then spreads out to about 2m at 11m (see pics below), or , when dialed in tight, leaves a pretty much 50mm spot for as far as you care to through, up to about 450m (500yrd) effective range.

By "effective range" I think they mean when mounted on top of a scope, which, as it happens, they include mounts for with a "weaver style ring", a 1" scope mount (essentially a windage and elevation adjustable double sided mount, a tripod mount, as well as a pressure switch accessory. Lots of tactical options there. Just remember, this is a BRIGHT light, and you can see the beam in the night air, leading right back to the source. 

Tracers work both ways.

That said, the all aluminium body, with its anodised finish, o-ring seals and nitrogen charged lens cavity make for a pretty solid piece. One thing I noted were some imperfections. There is dust on the inside of the objective lens, and when dialed to wide-beam, there is a distinct "gibbous moon" effect where the lens is not quite right. This may be because this is a "replica" rather than a stringently QC'd piece.


Here are a couple of shots of me testing it indoors, from room-sweeping, to tight spot. In its room-sweeping end (or any of the wide angles, it also casts a secondary diameter, giving you a pretty good field of illumination at the "up close" distances, great for trails and sweeps.

I also took it out to the valley near Puffing Billy scenic railway, and had a bit of a play with it.


This is a really cool light, and I really enjoy taking it out and beaming it around. It is very powerful though, and I am always careful to steer clear of aircraft, delicate eyeballs and Sith Lords.

Monday, March 4, 2013

Events: IRL Shooter - Patient Zero

I was fortunate enough to manage to get a team together to do the full immersion Lasertag LRP event by IRL Shooter before the season closed. I had originally been booked in for the week that I found myself hospitalised, and missed out.

I really enjoyed the event, and thought I would give you all a heads up on what was all about, how it ran, how it worked and most importantly how it tested me.

Before going in, I met up with my team and laid out several sets of vests, webbing and plate carrier sets. Five sets in all, in various levels of hooah, to give them all a chance to suit up in "the real gear" so we all matched and looked like a unit, of sorts. My collection of coyote-brown and khaki gear really would have looked good, but all but one of them opted out. So much for my dreams of a bad-assed looking team of operators. I wore a heavily de-tooled version of my Apocalypse Equipped loadout, as IRL Shooter have a strict no-weapon/lights/electronics rule. (yes, I know... I'm the mayor of POG central ...)


Arriving at the facility we were greeted by a cheerfully brusque NCO in Grey Area Protective Services (GAPS) blacks, and signed us in. Prior to the event each member of our six person team had been mailed a RFID card, and documentation regarding our mission and service duties. We signed in with the NCO, I stepped up as the team leader, and we were shuttled into the main facility. we were asked if we wanted the PG language version or the R-rated, extra salty. We unanimously chose extra-salty, much to the delight of all the GAPS staff. Sr Drill Instructor Hartman would have been proud of the creative use of language.

We were greeted by a second, far less cheerful NCO, who gave us all a fairly resounding chewing out for being late, and called out one of us for being the latest, with a "drop and give me 10" pushup penalty. They were, at least, impressed with my rig, and the rig the other guy wore. Yelling.

We were loudly ushered through the comms-hut, where several workstations of controllers sat, with multiple low-light security camera feeds and communication boards were set up. Frog-marched through this area to the armory, we were fitted out with helmets, and standard black-SWAT vests for those who didn't have them already. I had booked in to have a helmet cam, so my helmet had a mounted Contour cam. More yelling.


Through to the armory proper, we were issued with our lasertaggers, very realistic M4/M203 mockups. These pieces were movie-prop quality, and each weighed around 4kg. The M203 barrel housed the lens system, much like the ones we use for Stargate LRP, but had a built in single/auto selector switch included on the electrics housing, built into the right side of the M203. A reload button was indicated, and the speaker was built in to the left side. Holographic red/green sights were minuted and we were instructed in reload, fire selection and sight lighting settings. The M4s also had a weapon light mounted. More yelling and "how to shoot and clear rooms" instruction. Being team leader I was fitted with the teams single push-to-talk Motorola, which I mounted in one of my many pouches. Always good to have the right tool for the job... Likewise, I put my own sling on my M4, which came in very handy later on. We were told we had 30 round magazines, with "unlimited reloads" so to go to town. I opted for single fire anyways.

We were instructed in the correct anti-zombie safety: we take damage incrementally if within 3m of the zombies, from a mixture of toxins and contagion. Head shots are the only true stoppers. Just because they go down doesn't mean they will stay down. Then came the safety briefing. No touching the actors. No hand-to-hand. No breaking down doors or walls. No using the M4's as pry-bars or sledgehammers.

The mission was simple: kill all the zombies we found, find the missing "Team Alpha" (we were "Team Delta") and determine what had become of the mad scientist responsible for the outbreak in the first place, in the labyrinthine medical-research facility that had been sealed off. More yelling, on the ready line, and..... GO!

The facility used for the game was a disused boot factory complex in one of the Northern suburbs of Melbourne, only a couple of streets away from my partner Anastasia's place. The weather had been quite hot, although a cool change had come through, but it was still hot on Australia Day as we entered a dark, smokey, noisy and destroyed facility. The set dressings were really good. We passed through infirmaries with rows of curtained beds, cafeterias, kitchens, toilet and office blocks, or multiple floors and levels.

The radio connection to the comms center provided instruction as to our route, local objectives and always, always "hurry-up, hurry-up". Every radio signal was expect to be followed up with a reply, and produced a sense of constant pressure. Each order needed to be relayed to my team, whilst we encountered random zombies, reanimating bodies, blinking, flashing and swinging debris to work through and around and all the while, in poor lighting. It was great.


Photo swiped from the website
I broke our six person team into three 2-person fire teams, and we swept-and-cleared with quote good efficiency for a scratch team who had never really worked together in this fashion (two of the people were work colleagues from IT, one was one of the guys I did my first Tough Mudder with, a friend from kendo, and their friend. That last team-mate was the only one of us with actual military experience, but at least all of us had some some kind of Lasertag, paintballing or actual shooting. We kept pretty good communication up between us, and the fairly linear nature of "Patient Zero" made it easy for us, as "go forwards, consider anyone you come across to be infected, kill all the zombies" is a pretty easy SOP and Rule of Engagement to follow. I bolster that with an additional proviso, in that as there was the suggestion that there might be a second , hostile organisation present, we would "kill everything we found, unless otherwise ordered" this led to a couple of "I wasn't finished with that survivor yet" moments, but all in all we made a ruthless, efficient and effective sweep-team.

The RFID cards opened doors along the way, (plot allowing) and the radio worked (even if the storyline was occasionally verbose, but totally entertaining). Technically, a couple of elements I found might need a little work. The M4's lacked any force-feedback, but that would be a cherry on the cake of an otherwise excellent prop, but it was the gun-lights and speakers that I would recommending improving. The gunshot-sound effect, and health feedback grunts were quite soft, especially over the ambient sound effects and radio calls. This meant knowing how many shots were going off around you, your own shots, injuries to yourself and team-mates was difficult. Even of distorted, volume over quality would have been an improvement. I understand the need not to blind the actors too, so a 600Lumen tactical light from SureFire mighty overkill, but the lights we had were very hard to pick up on the helmet camera. Perhaps a compromise of boosting the levels on the camera might suffice. Again, the darkness was great for the atmosphere.
 

From an operations point of view, I was pleased how I managed my team, we were a surprisingly cohesive force, I think most of my instructions were easily understood and tactically sound (even the part where we went "off map" by pushing through some cardboard boxes to get to a door I spotted through a barricade). We achieved our mission objective of locating the missing Alpha Team, interrogating them (but perhaps being to thorough with our "kill everyone" policy, before all information could be extracted, due to some motivated trigger fingers in our team. I located and collected the "origin virus" sample, and although my secret contact had been killed, (yes, ere are secrets between teams and Command) was able to successfully pass this on.

The gameplay was fast and frenetic, the game world was rich and wide (check out the masses of in-game web links to parent, competitor and whistle blowing entities related to GAPS). Here is a lot more to this than "shoot the zombies" Lasertag. The prosthesis on the actors were awesome, they looks the part, for sure, and all had creepy mannerisms to really bring the fear. The biggest issue we had was the intricate "all or nothing" booking, which was difficult to navigate and coordinate, but in the end, totally worthwhile.

I found it really challenging, enjoyable and certainly a test of nerves under pressure. I'll be back for more, for sure!

Stay tuned to http://irlshooter.com/ their FB page http://www.facebook.com/IrlShooter and twitter @irlshooter for details of the upcoming season.


Tuesday, January 8, 2013

Events: Upcoming IRL Shooter "Patient Zero" and Tough Mudder

Picture from the IRL Shooter site
I have two big events coming up, which I am really looking forwards to. The first is the IRL-Shooter "Patient 0" live-action lasertag based zombie game. I was originally booked in to do it mid-December last year, but was admitted to hospital in the days before the event, so missed out. Now that I've fully recovered, and have managed to pull another team together, I'm set to go in again. A 1-2 hour full immersion anti-zombie game, filled with chills, spills and corporate intrigue, which sounds really fun. They equip you with everything you'd need (M4-M203 looking lasertagger/game-stats box, with no external sensors or cables). Helmets (with optional-extra Contour Cams to record your event) and tactical-vests and overalls.


Picture from The Age's 2012/11/18 story
They also allow players to do their own costuming (although they do not allow any phones, cameras, personal sights or flashlights, or personal weapons). I'll be going in a cut-down and de-tooled version of my "Apocacalypse Equipped: no, really" loadout. and will offer my team-mates a selection from my collection too. One member of each team is the designated radio-operator / team leader and is on constant communication with HQ (for better or worse)

The zombies are professional actors and the storyline of the event is fast paced and action packed, by all accounts. I'm really excited to be doing it.



 The second event I have coming up is the second Melbourne Tough Mudder, which I will be doing on Saturday the 19th, at 11am at Phillip Island.

This year I am going with just one friend of mine,  rather than a team of guys from the IT departments of several places (friends of workmates).

Having done the course in 2012, and subsequently a similar (but 10km shorter course) of The Stampede I am looking forwards to the obstacles, especially if there will be any new ones, and some of the old ones (I especially like the climbing ones, and the slogging-through-mud ones), but not so much the running. I hate that.

The best part is that having come through my Löfgren syndrome and now it seems all my ankle-pains have vanished, I may be able to run without wincing at every step.

Picture from Tough Mudder website
This year i'll be going in essentially the same kit as I did The Stampede in, with the exception of my boots, as my Altamas dieD at the Stampede so I'll be running in my Bates Delta-8s boots this time. They will suffer, but my feet will thank me.

Its likely to be hot, or at least, very sunny, 26-18oC (78-64oF) is predicted but next week a top of 33oC (91oF) is predicted. We'll see how it goes in a fortnight ... Phillip Island is exposed to the Bass Strait winds which range between 40-15 kph (25-9mph) which may not sound a lot, until you are sodden, mud-covered and running up a hill into it ... All a part of the challenge. Hopefully I will do better this year than last year, even without as much running practice, because I will be prepared mentally, and better equipped...

If you're going, let me know. If  you'll be a spectator, be on the look out for me and my "Zombie Control Officer" sign ...

Thursday, October 4, 2012

Review: Strike Industries - Vertical Loop sling mount

In my quest to build myself a lasertagger for the Stargate Lasertag LRP that I am involved in, I have been accessorizing the tagger that I already have access to, to add to the "look and feel" of the simulation that we do.  One of the things I've found is that most of our home-made taggers lack the kinds of built-in sling-mounts that one would find on a real firearm, which makes mounting a sling problematic.  The electronics-filled MDF bodies can still weigh quite a lot, and because we are cabled into both the sensors and the controller-box, its not just a matter of "putting the tagger down" to do something, you are literally tied to your tagger. 

Rather than drilling an additional hole to put an eye-bolt, or the like in, or going full-ghetto with cable-ties or webbing I wanted to see what I could find to do it "right".  Because we put rails on the tops of many of the taggers to add red-dot's and the like, I realised I could make use of one of the  Strike Industries - Vertical Loop sling mount to give me my attachment point!
This piece of hardware spans two of the rail "ridges" with a bolt securing it. Simple enough as a concept, but the proof is in the engineering, as the case may be.

The body of the mount is of a T6 6061 aluminium construction with a hard anodized matte black finish. The securing pin is steel, but the real utility comes from the mounting ring itself. This spans both sides of the Picatinny MIL-STD-1913 compatible rail and is split to allow it to be tensioned firmly to the rail.

The loop itself is very cleanly machined, with no places to snag or catch, and is amply dimensioned to accommodate the paracord loop or harness snaps of a variety of sling attachments. Here I have it attached to my 215 Gear Sling.

Being completely adjustable, it is possible to move and reposition this sling mount anywhere that features two rail ridges.


This is a low profile, light and sleek accessory, perfect for what I needed, and is certainly fit for purpose.

I look forwards mounting it to my purpose built laser-tagger, once it's built.

Wednesday, May 23, 2012

Home Front: Licensing

In the process of making my own laser-tag tagger, I ordered and imported some parts that were seized by Australian Customs. Woops. It didn't occur to me that certain paintball accessories, namely a
SCAR-H stock mockup and a magazine mockup would trip the rules (not being actual markers, but accessories) but I was wrong. I was given the option of giving up my goods and going I record as having been warned, or going through the licensing processes to import paintball markers (and/or parts). This is a two tier process where one needs to apply for an import permit, and to do so requires either a retailers license as a reseller, or a Class P long arm shooters license.

There are a variety of classes of shooters license in Victoria, each covering a particular variety of firearm;
A-(Airguns,rimfire, non pump/semi shotguns),
B-(Muzzle loaders, center fire but not semi or full-auto rifles),
C-(semiauto rimfire with no more than 10rnd mag, semi-auto or pump shotguns with no more than 5 rnd mag, tranq guns),
D-(semi-auto rimfire with more than 10rnd mag, semi-auto or pump shotguns with more than 5 rnd mag, center-fire semi-auto rifles)
E-(military or paramilitary weapons MG's, mortars, RPGs, carbines (less than 75cm))
H- (handguns)
P- (Paintball markers)
Its worth noting that as far as legislation and enforcement is considered, all the above weapons are all treated the same. A paintball marker left in the back-seat of your car is apparently no different to an M-249 LMG, a SPAS-12 shotgun or Dirty Harry's "most powerful handgun in the world" so, I want to do the right thing.

As I've mentioned before, I'm not much of a gun-nut; we don't have any large terrestrial carnivores where I live, armed violent crime is pretty much a non-event here, we are unlikely to ever be invaded, I don't do sport hunting. I have probably an inordinate affection for militaria and I don't routinely hunt. So apart from a casual interest in collecting firearms of the world which I may well peruse to complement my collection of swords, knives and daggers, I don't have what I would consider a -pressing- need for a firearm, especially for my own day to day well-being, as I might were I back living elsewhere in the world. (Libreville, Houston, Dubai). I do like my Stargate LRP Lasertag pew-pew-pew and I have enjoyed paintballing in the past. Bush-ball, rather than tournament style.

So, in order to get my paintball parts, to build my laser-tag marker (which in and of itself doesn't yet require a license, but may soon, as an "imitation firearm" depending how the laws go) I fronted up, and sat a paintball safety course exam, and joined a paintball club as a financial member. I have filled in the forms to get my Class P license, and to import my parts. I already have a suitable storage container (being a steel locker, which can be "permanently affixed" to the place of storage, as it is less than 150kg empty). I will also submit my "Permit to Acquire a Longarm" form and THEN apply for customs to release my parts, which they may, or may nor do. They may also bill me for their trouble if I am unsuccessful.

A lot of trouble for a trumped up toy, perhaps, but I want to do things by the book.

I did so in getting my Governor in Council Exemption Order for the Control of Weapons Act 1990, as a bona fide collector of swords, knives and daggers, which along with my membership to the Australian Kendo Renmei keeps my collection of pointies above-board.




Tuesday, April 3, 2012

Review: Contour GPS

So some of us may think that we have our priorities straight when it comes to disaster preparedness and response, we have our EDC squared away, bug-out-bags filled and stowed, pantries stacked and indexed but here's the thing. When people (and by people I mean the people I see doing this online, on the news and myself...) see something heavy going down, they often whip out a camera, take some snaps, maybe film some to go up on YouTube and then deal with the situation however they may. There are those who go out of their way to see exciting thing up close and personal, and when they do, sometimes having your hands free to deal with the situation is more important than getting it fully in frame with the right aperture settings.


For those people (myself now included) there are the helmet-cams! These little, robust cameras are designed to be strapped to ones person, their kit, or whatever, and give you an "I was there view " of the action they put themselves in the way of. Here is my review of the one I recently purchased and put through its paces. This is the Contour GPS. This little nugget of technology houses a 135o lens, and will capture video at 720p at 60 frames per second or 1080p at 30 frames per second. It will also take continuous stills and has some smarts to auto-adjust for lighting conditions. It features built in GPS and has a Bluetooth option. The Bluetooth option allows you to configure the cameras settings, and check the alignment with your iThingy acting as a viewfinder.

An omnidirectional mic allows the sounds of the action to be recorded too, and its gain is also adjustable to cut out high-speed wind noise. The body of the camera is a well machined aluminium tube, which houses all the electronics, the GPS antenna and the Bluetooth card slot. The lens is centrally located and is built into a 180o rotatable swivel, to allow you to mount the camera and adjust the angle of its capture. Twin built in laser-sights allows you to level the picture as there is no view-finder, or any display options internally. The removable battery is USB rechargeable, and the micro-SD slot takes up to a 32Gb card. There is a toggle switch to move between pre-set setting options.
The case is marketed as water-resistant but it is NOT sealed, the end cap is plastic, which slides and locks into place but it by no means watertight, or even dust-proof. That's not to say it doesn't fare any worse than other camera battery-covers, but not what i'd hoped for in an otherwise rugged camera. So, i also bought the waterproof case. which is rated for dives up to 60m deep. It latches down at the front, and has a magnetic induction slide-switch to operate the camera (only works to turn it ON, with mine though however ... very disappointing bug). The back-cap is the Achilles-heel of this device.



Both the waterproof case and the main camera share a rail-attachment system, that allows for a number of kinds of mounts to be fitted. The camera comes with an adjustable goggle-strap mount, and two adhesive "flat-surface" mounts. that slide and lock into place along either side of the camera. I've mounted this to the side of my kendo men helmet, to the shoulder of my Platatac Bravo hydration pack and so far have managed to only get a few "straight" shots. Learning is part of the fun. What ISN'T fun, is the difficulty I've had getting the camera to actually film when I want it to. There are four sets of indicator LED's on the main body; a battery indicator, a memory indicator, a "status" indicator and one for "recording". Between these, and the press-button power button, and "slide-to-record" switch, you'd think someone tech-savy would have a breeze getting it going. Not so much. The combination of "press-and-hold" and "secret extra un-labled button" make for a clumsy system that requires getting used to before you capture that big exciting event. Like several hours of laser-tag, (which I missed the exciting parts of) or some good kendo footage (also didn't record when i thought it was...)

I did however get several hours worth of Tough Mudder footage, which although askew by about 30o due to how I mounted the camera, and required a battery change "in the field" to get a total of 5 hours of the 5 1/2 hours I was doing the challenge, and am really impressed with how both the camera and waterproof case held up.

So, clumsy user-controls, and non-water proof body aside, this is a fun toy, and I plan to film a lot of things with it.

Sunday, January 1, 2012

Review: Yukon NVMT 3x42 Nightvision & Riflescope kit



I had desperately wanted to get some night-vision gear for years, and saw some listed online, but did some shopping around, and found what appears to have been a better deal, for a more interesting set up. Some of my friends have had NVG, either as givaways with First Person Shooter games, or purchasing scopes from overseas, I was pleased to find via Ozscopes a division of the OzHut which sells a variety of things but most importantly to me included this, a 3x42 night vision monocular and riflescope kit. I tossed and turned about either getting the fully Maritime certified version, of going the only slightly less sealed but modular and rugged Spartan version.

I liked the fact that the basic scope could have both objective and eyepieces, allowing for either 2x, 3x or 4x power and either rifle-scope or binocular style eye-relief. When using the scope I found that with simple adjustment I could have near-to day visibility in my urban environment easily enough, even without the built in IR illumination. Like any magnification device, it needs focus adjustment for different ranges, but its a simple enough. The case is solid and the rubber edgings to give it a good positive grip in the food when damp, as well as offering a bit of padding. Its rated as water resistant, so not for underwater nighttime play, or casual tossing into a pond, but for my needs, its fit for purpose. The built in IR illumination is amazing, at least to my eyes, but be warned, when using in a reflective environment, its very "bright" to the receptors!

The unit is powered with a single CR123A, both the monocle and the illuminator are controlled by press buttons, and have indicator lights that light up for both. I found these to be placed in a slightly awkward position, especially when using it attached to the rifle scope kit. Opening my off-scope eye would dazzle me with the indicator LED. I think I will tape over it for my next outing The rifle scope kit comes with a mounting plate which affixes to a Weaver style rail, along with an integral pressure switch activated laser sight. The combination laser and night vision gave me a real advantage at the last Stargate LRP event, and I've also had fun watching my local wildlife, our bunnies and the like. A real win for my collection.
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