Friday, February 28, 2020

Review:Slughaus vs HUNT22 bull3t lights


L-R; HUNT22, Mr .45, Bullet02
I do not like being in the dark. I like to see where I am going, and what is around me. To that end I collect lights and like blades, I tend to have two or three on me at all times. But flashlights can be bulky so it's handy to have a pocket sized one that you mostly don't realize are there. Dollar store or service station LED lights are cheap and handy, but hardly rugged or reliable.I am also an avid Kickstarter backer. Two such projects came up at similar times that piqued my interest. 

L-R; HUNT22, Mr .45, Bull3t02
These were the  SeptemStudio HUNT22 and Slughaus BULL3T02 light projects. These projects for finger digit sized, high-powered, tough lights. As a bonus the HUNT22  project offered lights in both UV and white light wavelengths. i'm also a fan of alternate wavelengths, IR is synonymous with night vision but UV has its own magic. UV flashlights are benefiting from the LED revolution that has also put sun-bright lights in our back pockets, sidearms and helmets. 

HUNT22 white from the doorway
Traditional UV torches are bulky to carry around and, most keyring UV torches are low quality with weak beam.by taking advantage of LED technology the designers of the HUNT22 light used a100,000 hour lifespan UV LED in the 385–395 nm wavelength with a UV power output of 1–3w . The white light version has a CREE LED bulb which has up to 50,000 hours lifetime for 20 lumens of keychain light. Powered by three  AG3 ( LR41 ) batteries(which i found really hard to source).  

HUNT22 UV from the doorway
T-B; HUNT22, Mr .45, Bull3t02
The HUNT22 is billed as the toughest and smallest UV flashlight you'd ever seen; finger-sized yet with maximum durability and the strongest light beam in any product this size. Here's why they can make that claim: The light body is milled from grade 5 titanium and sitting at a  mere 1.1 x 2.6 cm in size for a hardly whopping 0.21 oz (5.95 g) this 1 inch light has a simple twist-on action. As well as the inherent strength of titanium, just its small dimensions lends strength. Precision engineering and a well fitted o-ring couple to give the light its Waterproof IPX6 rating.

I can't say i've done much to put it to the toughness test other than slinging it on my keychain for weeks and months to no ill effect, even the anodizing has remained unscathed. I don't see myself setting it on fire or using it as a deep sea fishing lure or as the end of a weighted chain  weapon but i suspect it would survive such mistreatment.
Lightly milled rings on the body of the light improves grip for the twist-on action of the light, without increasing snagging. The tail cap features a protruding wedge with a lanyard hole cut into it. This wedge also facilitates the twist on action. The LED is protected behind  a domed  lens and is recessed a little bit in the end, both protecting the lens but also restricting and focusing the spread of light.


HUNT22 light pattern on a tabletop
The UV light is bright enough for close in tasks like watermark assessment ,reading hidden text or spotting if  a scorpion is in a particular hole but is hardly a room-filling tool, nor is it intended to be. 

The white light version isn't a room filler either but is plenty bright enough to light up a room if the power goes out, or finding something dropped in the foot-well of a car. These are just in case, always have with you options, rather than spotlights or searchbeams. The wedge on the tail cap is flat allowing it to be stood upright in "candle mode" to light up a room. 




The second light, the Slughaus BULL3T02 is the second generation light Slughaus have put out.  I had one of the Bullet 01 models but, full disclosure I lost it. (i loose a lot of lights). A little bigger than the Hunt22 light but hardly bulky at only 14mm x 30mm and weighing only  13g in  (6Al-4V)  titanium and 11g in the (T6061) aerospace aluminum option,


Bullet02 light pattern on a tabletop
the BULL3T02 is powered by three  LR44H Button Cell batteries powering a 2mm Nano SMD LE, the LED is behind a flat lens which is recessed only about a mm in the body, but sufficiently to protect the lens from incidental pocket keychain scratches. 

The body lacks the milled ring grip assists the BULL3T22 has but the slightly wider body allows for a better grip inherently.  The cast of the light is quite wide which is good for room filling light without being a lighthouse signal. The base has a pin type post extending to allow the fitting of a simple lanyard loop split ring. This makes it difficult to balance on its tail cap to use in "candle mode."

Both lights function well, though there is a knack to getting them on or off such that they don't accidentally turn on or off in your hand or pocket. The form factor is pretty cool and I liked that whilst close in size and shape neither was close enough that you might inadvertently thumb one into a magazine and have a brown-trouser click moment. Over all I prefer the HUNT22  light, especially for the UV option, though I would like some kind of distinguishing tactile feature on its case to tell them apart in the dark (or in the light for that matter).

Sunday, October 13, 2019

camp ideas

So I've been wanting to get a bit more social with my prepping and thought it might be nice to arrange a camping skill-share, where we could get together, make camp, share some ideas and knowledge and practice some skills and test out gear. In thinking about this I got to thinking about skills and ideas for discussion topics.  My thoughts around it revolved around the bug-out decision and what could or would be needed in those situations. 
So here is my brainstorming list of ideas around topics to cover both philosophical topics surrounding TEOTWAWKI scenarios and situations where wilderness bug-outs might be beneficial, and also covering skills and techniques I feel might be worth sharing for a SHTF situation.

 The idea would be to put into practice some of the skills and preps people have gathered and learn new ways of doing things in a relaxed, pressure-free environment.
I don't claim to be super knowledgeable or skilled but I think it would be a valuable experience and a great way to socialize mindsets as well as test out gear. 

To bug in or bug out
- when (depending on the event, there may or may not be a warning, sheltering in -place may be advantageous) (traffic, unrest, martial law, fuel restrictions, road clearance, security)
- how (on foot, in a vehicle, daytime, night-time, overt or covert)
- trigger points (depends on the situation, essential services, social markers (rioting, mobs, looting)
- prep (depending on the situation there may be time to do last minute preps (storm proofing windows, shopping, water storage)
- Where:

Should the decision come to bug-out, one of the first thoughts I think worth discussing was that of site selection. Given the variety of threats that could trigger a bug-out, such choices would need to be suitable for the situation at hand.
As I see it, a site selection depends on four basic elements: 
- access (can you hike to it, does it have road access, do you need ladders, ropes or a boat to reach it?)
- resources (food,  water, firewood, materiale on site)
- physical security (distance, isolation, cliffs, dense forest, rivers, fences, buildings, walls)
- obscurity (is it a commonly known or popular location, does it get plentiful visitors in normal times)

Having settled on a bug-out location and making it there, you are faced with some choices around camp layout that will need to be considered, these apply to any camping situation.

- shelter
- wind
- local hazards (rivers, cliffs, marshes, wildlife)
- areas (sleeping / cooking / fire / toiletries / craft)
- distance to water 
Shelter building. Depending on your situation and expected duration of your stay you may need to take into consideration a variety of elements such seasonal weather and both convenience and comfort. Do you need to build  a log cabin to winter in or stilt house to monsoon in?
- natural
- salvage
- portable
Foraging: Bugging out is usually a limiting idea when it comes to resources. There will be only so many meals you can pack and take with you ,and after that you'll have to fend or yourself. 
- bush food
- salvage (neighboring residences / "abandoned" towns, risks of venturing out)
- hunting
- caching
- farming (crops  & livestock)
Fire craft: Cooking, water purifying, heat, light, craft and security. Fire brings all thee things and there are fewer things that say "survival" more than being able  to start and maintain a fire. But it can be dangerous, time and energy consumptive (fire wood is hard work to chop and haul)
-stoves
- bow drill
- fire steel/ flint / Ferrocerium
- smokeless buried
- fuel (harvesting and storing)
Water: essential for life, for crops, for hygiene and  sometimes remarkably difficult to come across.

- sand charcoal filter
- evaporation still/plant harvest
- streams, billabongs, springs, rain harvest

I love a sunburnt country,
A land of sweeping plains,
Of ragged mountain ranges,
Of droughts and flooding rains.
I love her far horizons,
I love her jewel-sea,
Her beauty and her terror
The wide brown land for me!
-My Country, Poem by Dorothea Mackeller

Food: Ok ,so, you've got your crates of MRE, your boxes of ramen and cans of beans, and lugged it a ll out to your bug-out location. Now you have to eat it. as a limited resource you want to ensure you waste as little as possible, maximise caloric content and avoid meal-fatigue. 
- - cooking/food/MRE's/rations
- - storage
- - hobo stew

Camp craft: There are all manner of skills to learn and things to make to improve camp living. Some are purely outdoors skills, others are wilderness survival and others just useful.
- travois building
-navigation
travois building
cleaning/ hygiene/ latrine
canoeing/fishing
first aid
sharpening tool/knife
signaling
gadgets
rope, knots, cordage, nets
Security: having arrived at your site, you'll want to establish a perimeter and put some kind of security in place, if the situation calls for it, based on the level of threats expected, you may need to deploy all manner of security to protect your location, your supplies and yourselves.  
traps / tripline alarms / noisemakers
- light/noise discipline
- snares, traps and static defense
- hiking/stealth
- tracking/stalking
  




 
The 5 c's of survival - combustion/cordage/ containers/ cover/cutting tool

Camp stuff aside, there's the whole "when is enough's enough", when to pack up and big out or board up and bug in. Some scenarios are better for bug-in vs bug out and would take some debating to determine what constitutes what kind of risks or benefits. 
Situations leading to a bug-out.
- social collapse: fabric of society in tatters, no law, no services, reliant on pre-established community goodwill if it exists. 
- economic collapse: mass unemployment and poverty, starvation and resource scarcity. law and order stretched thin, but government still operates in some capacity. Profiteering rampant. Currency irrelevant. 
- governmental collapse: formal government dissolved essential services operate on volunteer basis only. Free market economy continues but currency may be unstable .

- natural disaster: devastating and dangerous. depending on the nature of the event the damage may be narrow or widespread, limited or long term.
- - floods
- - dust bowl
- - fires (bushfire, urban wildfire, pipeline / refinery )
- - mega storms (hurricane, typhoon, tornado)
- - geological (earthquake, volcanic, impact events)
- disease  / plague

climate change: I don't need a 16 year old Swede to shame me into being concerned. Climate change could lead to a variety of cascading disasters.
- global warming
- - sea levels coastal shifts inland
- - droughts
- weather patterns
- - flooding
-- EL nino, La Nina
- - crop failures
- armada storms ( if one butterfly flapping its wings can cause a hurricane, imagine a whole swarm or an armada of butterflies and the storm they might create (thanks Peter F Hamilton))
water supply
- Drought
- -domestic water restrictions
- -crop  failures
- - bee pollination collapse

solar flare / increase (Circuitry Man) the day star is an angry friend and can do us harm in more ways than sunburn and drought. A burp of the sun could drop us back to the steam age and we lack the infrastructure to support it.
- grid down infrastructure failure, comms out
- emp
- radiation
- heat

Yellowstone super-volcano
Pacific Rim ring of fire eruptions/quakes
- ash
- tsunami
- plate shift
- reactor meltdowns

polar flip: i'm not convinced this one is really an issue worth listing as a disaster, rather a significant inconvenience and nuisance. 
- navigation
- Van Allen belt holes

power / fuel ( no oil, coal):  Fuel crisis might dramatically cut transportation, distribution and essential services. prices may skyrocket to compensate or they may simply halt
- electrical power grid down
-- water and sewage pumping cut / digital economy / comms
-- transportation / food distribution

international terrorism
- local infrastructure disruption

domestic terrorism :social unrest and instability, cultural shifts and revolutionary. All are disruptive and might warrant  a"get out of Dodge"  to avoid being caught up in or being on the wrong end of.
- religious extremism
- jihad vs crusade
- hate crimes/race war

plague: global Pandemics, sweeping through countries , killing or incapacitating people could lead to infrastructure and societal collapse as well as the direct threat of infection.
- Spanish flu
- red flu ( the Last Ship)
- crop blight (Interstellar)
- livestock blight

war: woah, woah, woah, what is it good for? Not property values that's for sure. Time to Wolveriene's out!
- invasion
- thermonuclear fallout

Crazy Supernatural disaster: I'm not going to shirk from addressing the very dear threats to the movie-going preppers lists even if it's not a credible threat. Worth it for fireside discussion with  a few drinks at the very least.
- zombies
- aliens
- trifids
- kaiju

Would some kind of camping trip with workshops appeal? If you're in my geographical region and would like to hang out do drop me a line. We'll chop some wood and char some food, rig some traps and get our hands dirty.

Tuesday, August 27, 2019

Wish Lust - Survival Hardware - Baccy Pouch

In  a departure from my usual kind of review item I wanted to show some love for one of my co-authors for Breach Bang Clear , David "Norseman" Williams. Norseman has a very popular YouTube channel that I am very fond of.  
As well as tutoring in outdoors skills, Norseman is also an accomplished smith and leatherworker. His small businesses  Survival Hardware LLC - makes Hard tools for hard times. Based in Idaho, USA.
As well as knives and sheathes, wallets and one such piece is this, the hand crafted Baccy pouch.
 Handmade from rugged pull-up type leather that will give you an appealing aged look.
The cowhide is lightweight, yet very durable, as it is chrome tanned.
The Baccy Pouch is designed as a tobacco pouch, has two generous pockets inside, one to keep your loose tobacco in and your smoking accruments in the other. 
 
Now, I'm not  a smoker and I'm not promoting or endorsing it , but I am an avid tea drinker and I figure this would be a good way of keeping my tea in good order, dry and in one spot. I envisage keeping bags and/or loose leaf tea in one pouch and strainers in the other.

The pouch rolls up and is secured with a leather strap.  It is hand stitched with medium weight, 
4 ply twisted and waxed polyester thread. This pouch should be very long lasting and provide a rustic, aesthetically pleasing storage for all your dried consumables.






 


Monday, August 19, 2019

Movie Reviews : Pandemic, Hell, Ravenous

I took the two weeks after Easter off work to be home over the school holidays. I managed to squeeze some apocalyptic movies into my allotted couch potato time when impressionable eyes were elsewhere. I promptly lost this post...   Here's what I thought:


Title:  Pandemic
Year: 2016
Director: John Suits
Origin: USA
Mood: Grim
Style: dark First Person Shooter, suspenseful
Apocalypse Type: Zombie plague
Apocalypse Level: Almost absolute. Total social breakdown.
Antagonists: Cannibalistic bite-infecting fast zombies
Protagonists: mixed military civilian Search & Rescue crew
Outcome: Grim.

CDC doctor embedded with a military refuge in LA is sent out on a Search and Rescue mission to extract the team send to a school supposedly full of survivors. Its established her family live in LA and she suspects are still alive. The 5 stages of infection are established: 1) Flu like 2)debilitating bronchitis 3)aggressive and conscious 4) death-like coma 5) fast hyper aggressive zombie. Infection is spread by exposure and bites. S&R crews equipped with biohazard suits including suit radios and helmet cams with green screen night-vision option. Teams include a medical specialist, a driver, a shotgun equipped gunner and a red-shirt navigator.

It is established that a vaccine is available to combat a Level 1 infection but is in limited supply and only available for the Dr. The crew is expendable. A “field infection test” gun is available to determine if survivors are infected. The Crew is sent out in a modified school-bus to retrieve the previous crew and any survivors from the school and along the way are attacked by swarms of Level 1-3 infected, including a honey-pot roadside trap. Combat is handled via FPS style helmet-cam vision which is a decided improvement over hand-held “found footage” handy-cam shakey-cam styles often used in the genre.

Relegated to foot travel and separated, the team struggles to make it back to the compound alive, battling the infected with improvised weapons, the crew locates the Dr’s daughter and eventually make it back to the compound in a scavenged ambulance with heavy casualties. An enjoyable if predictable zombie plague movie with some nice hooks, and not too many “close the damn door” stupid movie trope survivor errors. The medical science may have been flakey and the crew certainly wasn’t a front line unit, but they weren’t pitched as one either but it was a realistic enough “get it done” movie.



Title:  Hell
Year: 2011
Director: Tim Fehlbaum
Origin: German-Swiss
Mood: Grim, Gitty  dystopian escape and evacuation road-tip
Style: stark and bleak
Apocalypse Type: Environmental disaster. Drought, famine, scorched Earth
Apocalypse Level: Almost absolute. Total social breakdown. Near total Biosphere destruction
Antagonists: the Sun, other survivors and scavengers
Protagonists: family of survivors
Outcome: Grim.

Final Thoughts: get some effective hand weapons that you can use!

An upswing in solar activity has blasted the Earth, baking the surface, evaporating water leading to widespread drought, famine and death. In typical Mad Max style, survivors scour the wasteland for food, fuel and water in a cramped and stuffed station-wagon with bars on the windows. Goggles and dust masks are all the rage. Desperate survivors battle lone hermits for petrol station supplies and we get an idea that exposure to the sun leads to 2nd and 3rd degree burns and blindness rapidly. Some excellent post-apoc scavenging in the checking of toilet tanks and hydronic radiators for good water! Poor personal security movie-tropes made me yell at the screen.

Downed power pylon over-road made for an excellent improv road-block and ambush point, but removing it was not when I would have chosen to teach my child-survivor how to drive. Good scavenge the flipped wreck scene gave an opportunity to “split the party” as well as a chance for a piss-break to establish the adult female got her period and was not-pregnant, contraception being an issue often overlooked in survival movies.  

Raiders kidnap the child and in the ensuing pursuit the male survivor badly breaks his ankle. Taking shelter in a mountain side rail tunnel the female lead sets off alone to rescue her sister and “get help”. She encounters survivors who operate a farm and discover they are cannibals, escaping a “marry-in or get eaten” proposal, the ensuing flight through open ground sheds some of the “sun is a murder ball” tension built up earlier.

The survivors take shelter in a cave in which they find a ready source of water. Survival looks bleak but possible.

Final Thoughts: better married to a cannibal than served to one as dinner

Title:  Ravenous ( Fr. Les Affamés)
Year: 2017
Director: Robin Aubert
Origin: Fernch Canadian
Mood: Suspenseful, realistic setting
Style: believable escape and evacuation road-trip
Apocalypse Type: Infectious Zombie plague
Apocalypse Level: Almost absolute. Total social breakdown. Zombie swarms
Antagonists: Cannibalistic bite-infecting fast zombies
Protagonists: family of survivors with kids
Outcome: Grim.
In the woods in rural Quebec a farmstead is holding out against the zombies by being vigilant, quiet and risk-adverse. Two adult male friends patrol in a pickup truck until lone is lost. The survivor finds a bound woman with a suspicious bite mark who claims it was a dog not zombie. He befriends her and takes her with him. They encounter   a small girl and take her in.  Returning to the farmhouse they encounter a group of zombies building towers out of trash in a peculiar ritual. They accidentally alert the swarm of their presence and their flight leads the swarm to their farmstead. Instead of barricading and bugging-in the opt to bug-out and go cross country to a cold-war bunker they are aware of.

Taking limited supplies from the dwindling larder of the farmstead the survivors make a harrowing flight through woodlands relying on bush-craft and stealth to avoid roaming zombies and other hazards. Good use of hand weapons ( machete and hatchets) to avoid the noisy pump-action shotgun. They escape detection by mimicking the zombies carrying items to the ritual piles and eventually make it to the bunker only to discover its been stripped bare of resources. A note suggesting  a direction to search for more survivors is discovered before the swam arrives and decimates the survivors. (They didn’t close the bunker either).

Final thoughts and lessons: They should have bugged-in where they could. A stocked trap-door cellar would probably have been secure against fast-but dumb zombie swarms.

Tuesday, August 13, 2019

Review: ITW - Tac-Toggle

Continuing on my theme of cordage, I bring you the ITW Tac-Toggle. Toggles being one of the more ancient button options available to us it'as no surprise that the sharp eyes and nimble hands behind ITW have taken it from antler-tip, bone and stick into the realms of ballistic nylon.

So, what is it? A taper ended cylinder, with moulded-in notches and two holes in a recessed channel. All up it's just 1 1/2" (40mm) long and 6mm x 8mm thick. The holes are sized to accommodate paracord, but it's a snug fit and I found that melting a cut end to taper it to facilitate feeding it through. Thinner cord feeds without any issue and can even be pinched and fed through as a loop to fit to a strung line "on the bight".

As a line ending stopper on paracord, it's just a matter of feeding the line through both holes and feeding it back into itself.  This forms a very sturdy lock and uses very little cord, less than a stopper-knot for sure. The looped cord lays in the recess and holds the toggle perpendicular to the cord. 

As a stopper, the perpendicular end-knot only makes a sturdy gripping point between the fingers held in a fist, but also as an anchor. The width of the Toggle makes it very suitable for holding items in place through PALS/MOLLE channels. Feeding it in is as simple as turning the toggle 90 degrees and slipping it down through the channels. It is snag free and quick to deploy and detach whilst simultaneously being a sturdy attachment system without needing to tie paracord into the MOLLE directly.
Another way to feed cord into the two holes not as a stopper but along its length, such that the toggle lays parallel along the line and sits in place allowing the toggle to act as a hitching point for other lengths of cord. Pulling a length of line through the holes gives you loop of cord to hang things off, a series of these would give you a daisy chain of attachment points for all manner of gear. 

Simply having a toggle at the end of a line can also enhance the pull capability of cordage, with an improved grip on a toggle between the fingers over a knot or just bare cord. good for dressing lashings, hauling loads or compressing bundles. 


So, as well as securing things to to PALS/MOLLE  and acting as a tie-off point or tensioner on  guy line, I use one of the toggles to secure my wallet. I run a length of paracord from my  Hazard 4 Loader harness and have previously just used a stopper knot to secure it through a hole in the middle of the bill-fold section. I replaced the stopper knot with a Tac-Toggle and my wallet has neither slipped loose nor become dislodged. It also means I have a spare toggle in my EDC in case I need to work some cordage. It also wouldn't look out of place

All in all for a small piece of kit I'm impressed. It brings form and function, and the simple elegance of an ancient device in a modern format it brings  a lot to the table.

Fit two and you've got anchorage for a bow drill, or grips for hauling a sled up a hill. Fit one to a line and feed through a button hole for an unobtrusive  "deep carry" for a SERE kit like the Oscar Delta SPD




Friday, August 9, 2019

Review: NiteIze - CamJam

I love cordage and carabiners, and always keep an eye out for new systems. One such was coming up in my social media feeds were the CamJam Cord Tightener from NiteIze Innovation. The device is simple enough. a High-Density plastic hook, with a sping-wire gated closure, a cord feed hole, and a built-in toothed cam for binding and locking the cord under tension.  This particular version of the Cam-Jam is suited to 1/16th' (2mm) to 3/16th" (5mm) cordage and its feed hole is sized to accommodate this.  It weighs only a slight 1.69oz (16.00g) and measures 2.70" (68.57mm) x 1.35" (34.30mm ) x 0.58" (15.34mm).  The cam is a tear-drop shaped piece of the same material as the rest of the clip. It has a hollow on the underside which friction lock onto a knob on the body of the clip. A tensioning bar at the rear of the clip fits into a ridge on the back of the cam, presses the cam into the body.

 
On the "back-side" of the clip where the cord feed hole (the "eye") comes out has a channel to guide the cord "downwards" away from the clip. this ensures the standing end of the cord is held in parallel with the cam. This, in turn, maintains pressure on the cam, reducing lateral slippage on the working end.  This is important as the teeth of the cam are not especially aggressive nor is the tensioning bar especially tight.

The CamJam works by having anchored cord fed through the hole and passed beside the cam where the hole is, the clip end can the be clipped onto whatever it's being fixed to. The working end of the cord can be pulled taught through the eye and "set" with the cam. 

NiteIze recommends fitting some kind of stopper-knot on the working end. and I think some kind of hitch on the bright is the best way to go, to prevent total failure, should the cam-slip. Which it does, quite a bit.
One thing I found was that the Cam Jam did assist in belaying the line in order for me to set a more secure knot in place, such as a hitch on a bight or a truckers hitch. The "eye " and feed channel feature are useful regardless of the reliability of the cam and the spring wire clip of the carabiner might be light-duty but the whole unit is. It's not climbing rated, which means you don't want to put your life on the line with it.  
Have a bundle of firewood to haul? have a tarp or tent fly to secure? This should do the job. Need to lash the escape ship to a pier? Get a heftier tool. 

The CamJam Cord Tightener features the strong plastic body of a carabiner combined with a locking cam mechanism for a knot-free way to tighten, tension, and secure light loads. The CamJam can be clipped to fixed anchor points and the cam mechanism will lock cord in place with the desired amount of tension.   There is a smaller version of the Cam Jam, the CamJam Mini is meant to be used with cord 1.8mm - 3mm. Which is to say, dummy cord, hootchie cord  and guy lines and only weighs 0.18oz | 5.00gand measuring only  a slight 1.75" (44.60mm)x 0.90" (22.63mm) x 0.37"(9.50mm) but smaller and lighter doesn't really equate to stronger and chunkier, though the smaller cam does bite quite well on the paracord.


Sunday, July 21, 2019

Review: Danforce G1 Pro Modular flashlight

My love of flashlights is well documented and nothing new. I do however keep losing or breaking them, so I keep an eye out whenever I can for new exciting models. One such light was Kickstarted a while back by redoubtable gearsmiths Dan Force who offered the modular DanForce G1 Pro Flashlight. 
One big draw-card for me is the modularity and the accessories offered in this kit. These include:
  • Weapons Rail Mount(not included in my pledge)
  • Pressure Switch (not included in my pledge)
  • Emergency Power Bank
  • Tactical Pouch (not included in my pledge)
  • Lantern Attachment
  • Red & Green Light Filters
  • Compass
  • Bike Mount
  • Protective Carrying Case
  • 3200 mAh High-Power Rechargeable Battery
  • Fast Charger
  • USB Cable
  • Hand Strap
  • Neck Strap
It's a lot of loot in one kit, that's for sure. So, the flashlight itself is milled from 6061 aluminium and in its "short" configuration weighs 220g and 275g in the "long" configuration.
The body of the light is  1 1/16" (27mm) wide, 1 3/4" (44mm) at the bezel and 10 3/4" (27cm)tall in the long and  7 1/2" (19cm) in the short. 



The difference between the two is the addition of a second battery segment, which is a conversion of the "Emergency Power Bank" component,  and attaching it to the light. The lens head unscrews from the primary battery component, as does the push button end cap. I'm not sure why  the head unscrews as it seems irrelevant as its threading only fits the primary battery segment, and is incompatible with the other parts.  The head houses a mighty CREE L2 LED panel behind an adjustable lens. The lens has a ratcheting twist action, with a loud click, and spreads the light out from a corridor filling long distance spot to a room filling or road illuminating lantern. The light is fitted with a broadly crenelated bezel, which is also replaceable (and accompanied by a spare)

 The Cree L2 emitter has a listed output of570+ lumens in the short configuration, and 1080 in the long, thanks to the combined charge of the  3200mAh 3.7v 18650 batteries, which in turn will power the light in high for 7-8 hours in single and 10-12 hours in double.

 A rotating ring behind the bezel unscrews to reveal a Micro-USB port that can be utilized to charge the battery. It features a blinking green and red LED indicator, green to indicate charging and red seems to indicate charge full. The light flashes once when hooked up to a power source.

Its possible to recharge the "Short" segment  from the extension segment by using its Power Bank end cap. The Power Bank end cap has a micro USB charging input and a red charging indicator as well as a standard USB-a output.The silicone dust over keeps your ports clear of crud.

As well as being able to charge the flashlights battery in its short configuration but can also be use to charge up other devices such as GPS units or phones. Being a separate unit means I can charge one battery as the other is in use which is handy. Especially as I like to keep multiple power generation sources available.

The G1 PRO is all about putting you in control, giving you six separate modes of operation, Featuring high, medium, low, SOS and strobe modes, as well as an eco-mode for when you need extended battery life in challenging situations. Each mode is accessed by clicking the power button on and off in succession to cycle through the modes.


One of the neat accessories is the lantern dome, an opaque cap that fits snugly over the bezel end turns the flashlight into a room illuminating lantern, perfect for power outages at home, in a tent or even just to scope out a dark car boot.

Unscrewing the bezel allows the fitting either of the two included colored plastic filters to project red or green light as needs be. The addition of a compass to the end-cap of the 

The rubber o-rings at each of the seams and the precision manufacture ar what rate the G1 its IPX04 rating (IPX4 – Protects from splashing water, no matter the direction). The bike mount allows clamping the G1 to handlebars to act as a very effective headlight.
The G1 light is bright and robust and the utility of the lens as well as the modular Power Bank components makes for a truly memorable unit

High power mode on wide lens setting.
Unlit testing conditions, suburban street



High power mode, lens in tight focus
High power mode, lens in tight focus, square emission clear















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